On the other hand, I am feeling quite abit put off by that company. I was interviewing for a junior artist position. And yet I lost the job to someone experienced. A junior is someone who ISN'T experienced. Anyway, I don't really want to talk about Blue Castle anymore since it's starting to put me in a foul mood and right now I'm feeling anything but foul.
Andrew left early this morning for Winnipeg. Hung out with him last night even though I was exhausted from work (up since four in the morning). Went for Pho with Lee earlier that day. I was actually supposed to meet up with them around six, but forgot there was a presentation at AI by Microsoft Game Studios. Yes, I already have a job but it's not like I want to stay in QA forever, so I decided to check out the presentation and see what it's all about. MGS seems like a really great place to work. They don't seem to be very particular about skill sets when looking for a character artist - just things character artists should already know and they should be good at it. The thought of doing another character right now is making me sick, especially since I have a Wild West Town and a car on the go (and some more finishing touches on my previous projects. I can't say anything is 100% complete at this point).

I started training last Wednesday as a "WorldWide" QA member for EA's quality assurance team. I've been training and haven't actually gotten to see the labs or meet the team yet but that comes next week. I have to say it's quite disappointing to spend so long working hard as an artist and not getting an artist job because I'm not intermediate enough as a character artist ... even though I did it knowing full well this would happen. Nonetheless I still quite enjoy the fact I've actually got a job my foot in the door with EA and I have an opportunity to move up from there. I just have to work hard at bug testing, lol.
Having a regular daytime job is forcing me to sleep at regular times, which is something I could use since I've been sleeping at odd hours for a long time now, and I can actually appreciate the meaning of a weekend now. At the same time, having a full time job takes alot of time away from working on my portfolio. That is replaced by actually having an in with EA. So I guess it makes up for it. Well, I'd still like some time to do art since I'd be doing it if I was working in the industry or not.
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